Thursday, July 3, 2008

How To: >> Go Through >> Wailing Caverns

Wailing Caverns
As part of the Alliance i have not got myself familiar with this Horde instance, so i have had to make lots of notes as i had gone through it. It is a level 18+20 instance, and i don't suggest that you go through this instance if you do not have a strong group.

The Instance
Crowd control
The most important key to surviving any instance is crowd control. Read this part and learn your duty before you even begin. If you are a mage the mobs inside WC are humanoids or beasts. Polymorph them in every pull to ensure that your group can handle the adds. If you are a rogue sap the humanoids (as a replacement to polymorph or working together) and if you are a druid make sure to hibernate beasts.

Key points about the mobs
Your main objective in this instance is going to be killing a bunch of druids to awaken the final guy. Read closely what I just said. Killing druids. I hate druids. They have a nasty habit of healing themselves. So tanks, make sure to interrupt them nonstop. Shamans donÂ’t forget to use earth shock while taking, it can save your butt when one of the druids start healing. Also, use tremor totems to avoid getting the curse sleep.

There are four bosses to kill before the final guy: Lady Anacondra (, Lord Pythas, Lord Serpentis, and Lord Cobrahn (see a pattern yet?).

Once you get all four gems from the bosses, make sure to clear the rest of the lair before attacking the boss. When you speak to the NPC, stay on your toes. ItÂ’ll be like a short escort and protect mission,, making sure he survives through waves of attackers. Then Multanous the Devourer will come. HeÂ’s a bad mofo; a melee mob that hits extremely hard, so be careful out there, healers.

Items
There are several blue items that drop in this instance. Before I go into further detail about that, the instance drops a set called Embrace of the Viper, an awesome leather set for players until later levels (SM era).

As for rares, he drops a good ring, leather and mail armor. Two staves, Living Root and Crescent Staff are included. Finally, Wingblade (a sword) and Seedcloud Bucklet (shield).

Good luck when you try this :)
Thanks for reading.
Rep

How To: Go Through >> Deadmines

Deadmines
This is a classic instance at level 66 i was more than happy to go through this legendary instanceonce again.

Inside the Deadmines
The inside of the Deadmines is a veritable maze of tunnels. You will encounter miners around level 15-17 and a few elites that patrol the corridors. This is how all of the mining tunnels inside the instance are set up, so you''ll want to establish a good pattern of pulling for these outside. If you are wanting to go straight to the instance, follow all the tunnels to the right. You will eventually come to a platform at the top of large room. You can see the swirling blue instance door to the right at the bottom, back of the room.There are two quests to complete outside the instance. These are "Oh Brother" and "Collecting Memories". In the middle of the area outside the instance, in the left portion, you will find an undead area. The undead in this area (level 16-18 elites) will drop the miner''s union cards. You will find a named ghost in this area called Foreman Thistlenettle, he is a lvl 20 elite. He is also surrounded by helpers.After you have finished the undead, follow the tunnels back to the right area of the zone and you will come to the big room described above.

Through the Instance Portal
Once you step through the portal, you will see the first of many mining corridors. This one contains level 17-18 miners. They are spaced about the same as the corridors outside the instance, with level 17-18 elite overseers and evokers patrolling throughout.Your first boss will be at the end of the mining corridor in front of a set of double doors. His name is Rhahk''Zor. He is The Foreman and a level 19 elite.When engaging Rhahk’Zor I would suggest getting someone to lure him over to the group (a Hunter with a bow, or a mage with a fireball for example). Beware however; Rhahk’Zor does have other Defias members in the room with him, so try not to lure them in on top of the big blue ogre.Once Rhahk’Zor gets close have your melee fighters (or as gaming slang goes, “Tanks) engage him up close and personal while the magic users and ranged fighters widdle him down from afar. The ogre should not be able to stand up to a concentrated group attack and will quickly fall. If not… well let’s just say this guy is nothing compared to what’s coming. When he dies, the doors open.You will want to be careful during the Rhahk''Zor fight and after, because your first patrol should be making its way towards you. The patrols consist of two or three of the overseers or evokers (or both).Past the doors you will go through another set of mining corridors. You will see the same type of mobs here as before the ogre battle. At the end of this corridor you will see another set of double doors (labeled "Heavy Door"). Just right-click on these to open them.

Mast Room
You are now in the mast room. This room is full of Goblin Woodcarvers (18-19 elite). They are not friendly and like to gang up on you. You can practice pulling techniques in here. The main thing to watch out for is the boss that is located in this room. The boss is the Lumbermaster, Sneed''s Shredder. It''s easy to spot, as it''s a giant machine patrolling on the far end of the room.*IMPORTANT*: The “boss” monster that inhabits this room has a walking path that can take it out of view, so do not rush blindly forward without checking your sides or you may be ambushed by a really big and bad enemy!You will want to try to clear the path of as many woodcarvers as possible before pulling aggro from him.This battle has 2 stages. Sneed''s Shredder is a level 20 elite. When the shredder dies, the Lumbermaster Sneed jumps out and starts whaling on you. He is a level 20 elite as well.

Ironclad Cove
We’ve gone from a Mine, to a Lumber mill, to a Foundry, of course we need something to top this all off and what better then a Pirate Ship? This is the final part of the Deadmines Instance and it’s by far the hardest. Get ready for some tough fights.The cove is the last area of the Deadmines. You must fight your way aboard the pirate ship to face Van Cleef.Depending if you blow up the door entrance or not, you will be engaged by a horde of Defias Pirates, dispatch them as normal and then heal and Rebuff because this ship is going to be a tough one.It will take some time to get to the ramp that leads onto the ship itself, be aware of the patrolling Pirates and deal with them as they come. Once you reach the Ramp to the ship get ready for a tough battle.The first “boss” battle in this area is against the large Tauren First Mate of the Pirate ship; Mr. Smite. Smite is a powerful close combat opponent and will most defiantly smash even experienced combatants given enough time. Your best bet to defeat this huge giant is to pummel him with magic and hold him with close combat specialists. Any Defias Pirates that are drawn into the combat should be killed ASAP, or if possible polymorph until Smite has been taken down.

Van Cleef
The main reason for coming into the Deadmines is to obtain the head of Edwin VanCleef, well here is your chance. This battle is the hardest of the entire Instance and trust me when I say you don’t want to pooch this one.Van Cleef resides inside the little room on top of the ship and will not leave unless you attack him or stray to close. Take a quick break before engaging him to set-up your spells, abilities and any potions you want on hand for the battle. Also be sure that the healers know if things go sour to hop into the water!When you’re ready start by pulling out VanCleef with magic or a ranged attack, this will also drag out a few of his hidden friends. Make sure if you have a mage to have him polymorph these extra goons, and be sure NOT to cast any area of effect spells or abilities or they will reverse the polymorphing. If there are no mages in the party, be sure to kill the goons ASAP.

Getting the Cook and Getting Out
Taking a quick stroll down the opposite side of the ship will take you on the path needed to reach the mine exit on the other side of the ship. Also while you make this trip be certain to pummel on the Murloc Cook of the ship as he usually has something moderately good to drop.Deal with any remaining Pirates on the way out and then head through the portal in the opposite mineshaft. You will come out just south of Moonbrook in the Westfall area, but that’s it!

You’ve completed the Deadmines!

Thanks for reading =]

World Of Warcraft l Introduction






As a massively multiplayer online game, World of Warcraft enables thousands of players to come together online and battle against the world and each other. Players from across the globe can leave the real world behind and undertake grand quests and heroic exploits in a land of fantastic adventure.

World of Warcraft draws heavily upon the lore of the Warcraft universe. Long-time fans of the Warcraft games are finally able to step into the world from a player's perspective, and experience the universe firsthand. People, places, and units from the strategy games are finally brought to life in World of Warcraft.
You can visit such places as the Burning Steppes, where Grom Hellscream (Orc Hero) fell in battle against the demon lord Mannaroth, and Ironforge, where the dwarves make their home below the mountain. Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni Bronzebeard, are also in the game, presiding over their respective peoples as leaders in their race's capitals.


Questing
Samophlange QuestQuests are a big part of World of Warcraft. Like most other role-playing games, World of Warcraft lets you advance in level as you gain experience. Experience can be gathered by killing monsters, exploring new destinations, and completing quests. Unlike in other games, quests are a significant tool for level advancement. Players who try to level up through sheer combat will never advance as fast as those who combine questing with monster killing.


Instance Dungeons

Entrance to an InstanceTo promote the idea of epic adventuring with friends, World of Warcraft also introduces a concept called the instance dungeon. Instance dungeons are dungeons in the world that spawn specifically for each group of adventurers that enter them. Each time a group enters such an instance, a unique version of it spawns for that group only. This means no other players can play in that instance and bother the group, steal kills or treasure from the party, and hinder its play experience.

Player-versus-Player Combat
"I'm glad I'm not on a PvP Realm"Player-versus-player gameplay is very important to World of Warcraft. However, the designers are mindful that players are very divided about this issue. Thus, Blizzard is made sure that there are two different Realm types at launch. On the normal Realms, PvP combat is entirely consensual. You cannot be attacked by other players unless you want to be. The other Realm type is player-versus-player, and on this server, you can sometimes be attacked by players of the opposing faction without warning.

These are a just a few aspects of the game, as you progress in the game there is a greater variety of these aspects open for you.